Tutorial: Maya – Creating Polygon Models

DIFFERENCE BETWEEN NURBS AND POLYGONS Polygon models are made up of a large number of flat planes with straight line edges – the more polys, the more detail. On a sphere, more polys makes for a smoother sphere. NURBs models are actually comprised of curves and curved line edges  – so despite having less ‘detail’ … Continue reading

Tutorial: Maya – Organising Scenes

Noted from Lynda Video Tutorial THE OUTLINER Either select Window > Outliner or in a multiple viewport view, click Panels > Panel > Outliner to set it as the contents of the viewport. The outliner is a list of every object in the scene. You can click on any object, or hold the Shift key … Continue reading

Tutorial: Maya Basics and keys.

Interface and screen layout. Maya has a standard menu bar like many other programs. But there are soo many tabs that they cant all be displayed at once. Instead, just underneath is a pull down menu where you can select different menu options for modelling, rigging, animation etc. Next to this dropdown box are a … Continue reading

DIGITAL COMPOSITING: Matte Painting Basics

Matte Painting is a broad discipline. It involves creating replacement backdrops for film footage, as a cheap alternative to creating expansive sets, or as a way of improving existing backgrounds. TYPES OF MATTE PAINTING LOCKED OFF SHOT This is the simplest type of matte painting, for a shot that does not move. It may just … Continue reading



  HDR Light mapping is a technique used to get accurate lighting results when putting 3d models or characters into a photo or video scene.  By taking photos of a chrome ball, you can take the reflection data, do a bit of magic to turn it into lighting data, and apply this to your models, … Continue reading