Small tribute to Gareth Thomas

Any sci fi fans out there might remember a show from the 70s called Blake’s 7. It was a dystopian tale about a small group of resistance fighters taking on a totalitarian Government. Like Star wars, but with a tiny budget and an infamously bleak tone.  Along with Dr Who it is an important part … Continue reading

Personal Branding and Resume

Personal Branding and Resume

I recently created a series of branding materials for use when applying for jobs – two business cards and an infographic style resume replace my old microsoft word CV, which at 5 pages long wasn’t doing me any favours. Shown below is a 3D render of the whole range: (This was a simple scene rendered … Continue reading

Medievil Style Portraits

Medievil Style Portraits

So I recently had some extras work on a Popular TV show that shall remain nameless (I signed a NDA). During the down time I passed the time by sketching portrait of my fellow extras:

ZBrush Workflow in 2016

ZBrush is a great program but with so many features and it’s constantly being updated and improved upon, its hard to know where to start and how to actually go about creating something. With that in mind, heres a quick guide for the main processes used in creation along with the techniques you can use … Continue reading

Tutorial: ZBrush – Hair and Fur

There are several ways to create hair and fur in ZBrush. Each method has its own advantages and disadvantages, and unique visual style. Get familiar with each and know which will be better suited for a particular purpose.   1a: Simulated Hair with FiberMesh In the Tool palette there is an option called FiberMesh. This … Continue reading

Tutorial: ZBrush – UV Master

UV Master is a free plugin for Z Brush to make unwrapping UVs easy. Unwrapped UVs can then be used to generate the flat textures used by other applications such as 3d software or game engines.  It must be downloaded in earlier versions of ZBrush, but comes preinstalled in newer releases. For a tutorial on … Continue reading

Tutorial: Zbrush – Materials and Polypaint

MATERIALS Materials are applied to objects to help define how they will be rendered beyond mere colour data – will they be shiny or reflective? Transparent etc. Materials can be accessed by clicking on the materials button in the toolbar, and picking from the list. Click on a material to apply it to your active … Continue reading