Bound: The Game (Progress Update)

For my final ever University project (wahh) I am making a silhouette styled 2d platformer game in Unity. I’ve been working away for the past few months and with just four weeks left here’s a little progress gallery on how things are coming along.

Some of the fauna that will appear in game:

flora

Finalised title screen:

gameplay c

Wall clinging / jumping!

screenshot b

Silhouette games arent normally created in 3d, but offer some nice perspective opportunities when used creatively.

screenshot c

Checkpoints have been installed correctly

screenshot

The gun (known as the gravitite accelerator) will have more than just combat applications!

screenshot d

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